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From something as simple as picking a starting character to choosing a style of empire to construct from dirt (good luck not getting lost on Wikipedia browsing the historical options), the game's sudden avalanche of options includes picking sciences, civics, policies, religions, all sorts of combat units, exploration and building additional cities, if not more. It is pleasure for gamers to get lost in the depth. There are a ton of moving pieces here, but smart design and overall flow helps it all click into place the longer a player gets at it. The game does a great job of doling out tutorials and information for new players, though that won't stop the game from feeling about as intimidating as trying to climb Mount Everest. Gameplay remains as deep as anything on the market.
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While nothing world-beating, this is a great looking game for the Switch and one that stays true to the original intent and style. Battle animations between units is also a nice touch helping to illustrate how a player's decisions play out. This is reflected in dramatic fashion throughout the ages. Those cities expand and change based on one of the many ways a player chooses to lead its populace. The real visual treat here is the flowing unraveling of the map and cities. The randomized maps are varied and look great, and zooming close provides plenty of detail, although it's a bit fuzzy at times.
CIVILIZATION 6 SWITCH REVIEW PC
This is clearly a scaled-down version compared to its PC counterpart, but the art style gives it a unique feel and wasn't going for uber-realistic in the first place. Once again, the Switch has allowed developers to pull off a feat for the ages.Ĭivilization VI never set out to win any awards for graphics-which doesn't mean it looks bad.