![deadstone cleft map no grid deadstone cleft map no grid](https://wyeastblog.files.wordpress.com/2020/05/16hoodrivervalleymap1911.jpg)
It flows northward into the ridge containing the Emerald Spire before sinking in its bed. Most of the area is drained by the Echo Stream which has its source in Toad Hollow. I have also added in the major surface drainage for the area. I have only included the ones mentioned in the source material - there are many more. Most of the bedrock underlying the Echo Woods are limestones containing caves of various lengths. You may note that many of the ridges are parallel and looked chopped up - this is intentional to convey the sense of old, dissected terrain. There are, undoubtedly, more little cuts and divots in the hillside than what I drew but I wanted to maintain that feeling of the unknown in the Echo Woods. The parallel dashed brown lines represent a contour interval of 50 feet and are meant as a general guideline. My revised Thornkeep map - ink on grid paper. So I wanted my map to have that feel of isolated ridges popping up from the surrounding terrain. You're driving along for hours in flat lands and then suddenly you start seeing hills and then a few miles later, at Castle Rock outside of Camp Douglas, you see actual rock for the first time in forever. The hills rising out of the flats remind me of the change in topography along I-90 going through Wisconsin. Paizo also points out that the Thornkeep area is unusual in the River Kingdoms in that it is hillier than the surrounding area. I do need to do a blog post on that topic as well. To my geology-based mind, the River Kingdoms remind me of low lying land which has been recently de-glaciated. Paizo's Thornkeep is set in the River Kingdoms - a portion of Golarion which is low-lying, boggy and wet. Paizo's Echo Wood map, on which my Thornkeep map is based - copyright Paizo. Much like the novelization of Star Wars has differences from the initial theatrical release, there were bound to be changes. Of course, this was likely by design as the map was for the MMO which had not been completed. However, the descriptions spoke of ravines, caves, streams, et cetera and the map, by comparison, looked so plain. It was perfectly suited as a background setting for some low-mid level dungeon crawls. It had several points of interest, some forests, a couple of towns and a few lakes. The original Thornkeep map was a nicely done if somewhat boring map. Now that I'll be running at least one adventure within that setting, I thought it would be a perfect time to indulge that feeling. And, of course, I mapped.Įver since the Thornkeep module came out as a backer reward for the Pathfinder MMO, I've wanted to improve on the included overland map. This time, I marvelled at its many caves, ravines and hidden corners. I had traveled through this land once before, in my youth, as I journeyed eastward to my home in the Stolen Lands.
![deadstone cleft map no grid deadstone cleft map no grid](https://www.byowner.com/thumb?src=https%3A%2F%2Fs3.amazonaws.com%2Fmlsgrid%2Fimages%2F27e11b72-ba7f-4c87-ae51-c2fa454c9e55.jpeg)
An image of the map can also be downloaded 311.14 KB.After many years I returned to Thornkeep in my pursuit of answers about the False God.
#Deadstone cleft map no grid full#
To open a full screen version of the map, right-click and open in another tab or window. To view more on the map, zoom in or out, click the symbols and the walk route. Going in reverse would mean a long steep 400m uphill climb (Go to 'Related Walks' Fernshaw - Dom Saddle for walk description). Variation: Walk could be done in reverse starting from Fernshaw Picnic Area. The last section of the track meanders alongside the Watts River until you reach the Fernshaw Car Park. Follow the right-hand track and you will come to a long and quite steep downhill section which can be slippery in wet conditions.Ĭontinue west following the Watts River, crossing a vehicle track. Follow this track and it is a short, steep climb to another track junction. The alternative route is to follow Eight Road to Carter Gap.Īfter a short walk there is a signpost on the right for Morley Track. This is a long and wide grassy downhill area. Walk up the road to a sign indicating a track on the right to Carter Gap. From the rear of the Dom Dom Saddle Car Park, pass through the gate to the start of Eight Road.